About the class
This course is created to emulate a real world game development work environment
Creation
Students learn how to script in C# alongside the fundamentals of the Unity engine. This is the core foundation for creating games in this course.
Collaboration
After getting the basics under their belt, students are split into groups to develop a game for the rest of the semester. These groups each manage their own Kanban board, as well as their own version control repository.
Competition
These games will be used to compete in various events (TSA, UDMAF, etc), where the groups can win awards for their work. Students also receive industry recognized certifications, giving them a well rounded portfolio.
